Gravity
Getting invaded sucks. Chances are, you’re going to die. There’s a reason you’re being invaded. The other player is confident in their ability to slaughter you. They are probably nigh impervious to damage and carrying some sort of powerful weapon you’ve never seen before. You’re doomed.
That’s not always the case, of course. Sometimes it’s some gormless muppet who has no idea what he’s doing. Other times it’s a fair fight, a duel for the ages that will leave your heart pounding and end in screams, whether they be in victory or defeat. Mostly, though, it’s just jackasses with little better to do with their time than rain on your parade, then cover said parade in gasoline and burn it to the ground before urinating on the ashes and sending you flippant messages over PSN.
Something like that happened to me while playing Bloodborne yesterday. I was struggling to best a particular boss and wasn’t having much luck enticing anyone to help me out with that. However, one player sure did attack me on multiple occasions. After our first skirmish, it was clear he had me outmatched. But still the invader came. He returned to torment me, ensuring the aid I sought would never come. Eventually, I got fed up with our little dance and decided to repay the favor.
I ran. For what seemed like an eternity, I raced around and around, cantering in circles, taking a nearby elevator up and down the cliffside to escape my pursuer’s grasp. I did this again and again, hoping to indemnify the man for all his trouble. Eventually, (as you can see above) my luck ran out. He slaughtered me in my cage. I knew it was coming. Death was my only certainty.
What I didn’t expect was for my attacker to be sent tumbling off the crag. Though I had technically died, I was rewarded with the sight and sound of his demise as he fell to his unexpected doom.