Can’t capture the hi-end home console experience
After dancing around the rumors for a while, Capcom finally announced that Resident Evil Revelations for the 3DS is being ported to PS3, Xbox 360, Wii U, and PC. As inconspicuous as a gushing head wound is PS Vita’s total absence from the list of platforms..
Capcom Product Manager Mike Lunn tried to answer fans’ inquiries as to why Vita was getting snubbed once again, but I doubt anyone was buying his responses. He declares, “… when we were developing Revelations for new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc. This type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent.” I thought the whole point of the Vita was to have a comparable experience to home consoles. Wasn’t that the plan?
And what of the original, clearly non-HD 3DS original? Why couldn’t that work on the Vita? “3DS and [PS Vita] infrastructure let alone developing games for them are extremely different beasts. Even just the screens as you mention are completely different resolutions / functions.” The resolutions are different, guys! It would be too complicated to adapt the game to run on a machine with a higher resolution screen! Oh, wait a minute…
Stop beating around the bush and just say that Capcom thinks the Vita is not a viable money-making platform. The fans would at least appreciate the fresh honesty.
Resident Evil Revelations Creeps to PS3 May 21 with New Features [PlayStation Blog via Examiner]
Published: Jan 24, 2013 08:00 pm