Sup Holmes gets cut by Mark of the Ninja’s Nels Anderson

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[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?’ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

This week on Sup Holmes we welcome Nels Anderson, lead designer on Mark of the Ninja. 2D stealth action games about ninjas are not exactly what’s hot with the kids right now, but that didn’t stop Nels and his team at Klei entertainment (Shank, N+, Sugar Rush, Don’t Starve)  from creating one of the most critically acclaimed and compelling games of 2012. True to its name, the game struck silently from the shadows, and before we all knew it, all our throats were cut (metaphorically speaking).

We’ll be talking to Nels about Mark of the Ninja‘s sudden rise to critical and commercial success, what went into making a game that deeply impressed both game design scholars and casual players a like, and anything else he wants to talk about.

Are you ready for some football? If not, tune in to the show at 1pm PST/4pm EST and join us in the fun.

About The Author
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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes
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