Becoming strong in My Hero Academia is more than just being blessed with a powerful Quirk. Having mastery over said Quirk is far more important, and Mirio Togata is a prime example of that. After all, the dude started as a wimp whose Quirk is more of a liability than a curse. But through sheer grit and effort, he ultimately became U.A.’s top student.
While all that talk is inspiring and cheesy, it also doesn’t change the fact that a powerful Quirk is, well, powerful. Mastery is indeed important as most Quirks have drawbacks, but a mediocre Quirk can only bring you to a certain height. And in my opinion, here are the ten strongest Quirks.
10. Erasure
The world of My Hero Academia is run by people with overpowered abilities. It even reaches the point wherein a Quirk can determine a person’s social status, with the Quirkless at the bottom of the pyramid. But no matter how powerful a Quirk is, Erasure can counter it.
Erasure cancels other people’s Quirk factors as long as the user lays their eyes on the target. It doesn’t even have to be the entire person. It can simply be a body part. However, Erasure has one major drawback. Its effect instantly disappears the moment the target gets out of the user’s field of view or the user blinks.
9. Black Hole
Utilized by the hero Anan Kurose, Black Hole lets its user generate black holes through their fingers. The suction force is strong enough to disintegrate anything at the atomic level, including light. However, using Black Hole requires a lot of caution.
Black Hole may be extremely powerful, but it is also volatile and dangerous. It sucks anything and everything, including the user and their allies. While it can be deactivated at a moment’s notice, doing so leaves the user vulnerable to counterattacks.
8. Double
Double grants its user the ability to create replicas. The catch, however, is that the user must possess an impeccable understanding of the target, down to their physical features and measurements. Otherwise, the resulting double will be weak and fragile.
The created copies are not invulnerable. They will turn to sludge after receiving sufficient damage. The user can also only create two doubles at a time, but there is a catch. Since Double copies both the target’s appearance and abilities, the created doubles also possess Double. Should the generated clones spam Double, the user can theoretically create a never-ending army of themselves.
7. Half-Cold Half-Hot
Endeavor’s Hellflame allows him to fight even the mightiest of villains, and Shoto’s Half-Cold Half-Hot Quirk is something like that but better. Half-Cold Half-Hot gives Shoto the ability to generate both fire and frost. While it doesn’t let him control external fire and frost, what he can generate is more than sufficient to defeat villains.
Half-Cold Half-Hot also eliminates the Hellflame’s drawback — overheating. By using his cold half, Shoto can regulate his temperature to avoid reaching dangerous temperatures. Similarly, he can heat himself to prevent hypothermia.
6. Rewind
As its name suggests, Rewinds is a Quirk that turns back time. However, it only works on living beings. Those affected by Rewind will find their bodies being reverted to their previous states, including the point before they came into being.
The only reason Rewind’s full potential isn’t shown in the anime is Eri’s inexperience. Eri is still too young to grasp and control the full capacity of her Quirk. And since Rewind only works on living beings, practicing it requires a lot of caution. But should Eri master Rewind to its fullest, she can easily become the strongest healer and fighter in My Hero Academia.
5. Overhaul
Overhaul is, without a doubt, one of the most destructive Quirk in the entire series. Using Overhaul lets the user destroy and restructure their targets, and it applies to both organic and inorganic matter. The user can also opt not to restructure the target, leaving them obliterated. Should the user choose to do some reconstruction, they can revert the target to its original form or turn it into something new altogether.
Overhaul’s only weakness is its activation requirement. The user needs to be in contact with the target through their hand. It can be just the tip of a finger, but it has to be the hand. The moment the user’s hands are incapacitated, Overhaul is no longer a threat.
4. Decay
Decay is quite similar to Overhaul. It can obliterate anything with the slightest touch. But unlike Overhaul, Decay does not give the option to reconstruct. What’s already turned into dust remains as such.
After its evolution, it far surpassed Overhaul in destructiveness. Decay’s effects spread beyond what the user touched, creating a wave of destruction. Similar to Overhaul, however, Decay’s activation relies on the user’s fingers. Incapacitating them also incapacitates the user.
3. New Order
Cathleen Bate’s New Order created a buzz with her superb use of it. The Quirk allows Cathleen to manipulate her environment by setting new rules on them, even to a miraculous degree. For instance, she turned light tangible and altered the very nature of her Quirk.
However, New Order has a lot of limitations. The power it grants has limits, and the user can only set two rules at once. Most of all, the user must have the same understanding as the target in terms of the target’s identity. Otherwise, the Quirk won’t activate.
2. One For All
One For All has been heralded as the heroes’ strongest weapon against the series’ main villain, All For One. And for good reason. It was, after all, the Quirk the No. 1 Hero possessed.
One For All is a transferrable Quirk, allowing the old user to transfer their Quirk — in addition to One For All — to the new one. Even without the extra Quirks, One For All’s physical boosts still make it a top-tier Quirk. As shown by All Might at his peak, utilizing One For All’s full power can easily decimate its surroundings.
1. All For One
All For One is undeniably the vilest and strongest villain in My Hero Academia, and it’s all because of his Quirk. All For One lets its user steal and bestow Quirks. He can store the Quirks inside him and use them as he sees fit.
The only probable weakness of All For One is the possibility of overloading the user. Should the point wherein the stolen Quirks surpass what the user’s body can handle, then the Quirks will start to affect the user’s body. But given the long list of All For One’s stolen Quirks without any negative effect, this can’t even be considered a weakness.